Resident Evil 9: Requiem – Developing Two Games in One
Building Two Perspectives from the Ground Up
The director, who also led Resident Evil 7, explained that Resident Evil Village (the eighth entry) was originally built entirely for the first-person perspective. Battles, bosses, and horror moments were all designed to be experienced that way. Later, a third-person mode was added, but the environments and encounters were not redesigned to fully match this perspective.
With Resident Evil 9: Requiem, things are very different. The game is being designed from day one to support two perspectives:
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First-Person View.
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Third-Person View.
The director described the process as if the team is “developing two different games at the same time.” It is an exhausting challenge for the developers, but the result will deliver a richer and more satisfying experience for players.
A Return to Classic Third-Person Horror
Unlike Village, the third-person mode in Requiem will be closer in design to Resident Evil 2 Remake and Resident Evil 3 Remake, capturing the essence of the classic Resident Evil experience. This approach brings back the survival-horror atmosphere that fans have long associated with the series.
Why This Matters for Players
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Players will have the freedom to choose their preferred way of experiencing the horror.
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The game will offer more replay value by presenting the story through two different lenses.
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It shows that Capcom is listening to fan feedback and innovating within the franchise.
What This Means for the Future of Resident Evil
Resident Evil 9: Requiem could represent a turning point for the series, offering a hybrid experience that merges two gameplay styles into one complete package. This dual approach might make it one of the most versatile survival horror games ever released.
Conclusion
The effort may be demanding for the development team, but the payoff is a groundbreaking Resident Evil experience.
The only question left is:
Will you face the horror through the first-person view or the third-person perspective?