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Housemarque Promises a More Accessible Experience in New PS5 Exclusive SAROS Compared to Returnal

Housemarque Promises a More Accessible Experience in New PS5 Exclusive SAROS Compared to Returnal

Housemarque Promises a More Accessible Experience in New PS5 Exclusive SAROS Compared to Returnal

Returnal is considered one of the most well-known PlayStation 5 exclusives in terms of difficulty and challenge, as it combines the Rogue-Like gameplay system with an intense Bullet Hell style, making the experience enjoyable for some players but extremely difficult for many others. With the announcement of the new game SAROS, it seems that Housemarque has decided to offer a more balanced experience this time.

According to the new information, the team aims to make SAROS relatively easier than Returnal, so that new players do not feel that the game “punishes” them from the first moment, while at the same time maintaining the element of challenge that distinguishes the studio’s games.

The game will still rely on:

  • Rogue-Like system
  • Bullet Hell style
  • Third-person perspective

But the real difference appears in the progression system inside the game, where the following will be available:

  • A deeper weapon upgrade system
  • Clearer and more organized player progression
  • A balanced difficulty level instead of intense nerve-wracking pressure

These steps show Housemarque’s desire to attract a wider range of players without abandoning the studio’s identity and fans of challenging gameplay.

The question that remains among players is:
Is reducing the difficulty a positive move?
Or was Returnal’s strength in how tough it was?

What do you think?