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Crimson Desert Confirms No Microtransactions and Skill-Based Progression System

Crimson Desert Confirms No Microtransactions and Skill-Based Progression System

Crimson Desert Confirms No Microtransactions and Skill-Based Progression System

The developers of Crimson Desert have officially confirmed that the game will launch without any microtransactions, in a notable move amid the widespread use of additional payment systems in many modern games.


According to official statements, players will purchase the game once to receive the full experience without any paid content affecting progression, combat, or gameplay balance. This approach aims to preserve a complete and balanced experience for all players.


The marketing director also clarified that the game will not include traditional difficulty levels to choose from. Instead, each region within the world has been designed to naturally present its own challenges, ensuring all players experience the same core journey.


This approach has been compared to games like Elden Ring, where difficult challenges cannot be overcome without proper preparation and sufficient experience. If a player struggles in a particular area, they can retreat, explore other regions, and return later after developing their abilities.
This system reflects a philosophy based on player skill and natural progression within the world, without paid shortcuts or options to reduce the level of challenge.


With this direction, Crimson Desert appears committed to delivering a gameplay experience focused on genuine challenge, relying entirely on player creativity and growth within its open world.